LudoNarraCon

Há dias em que eu detesto a mudança para eventos digitais. Todavia, sem essa mudança não teríamos espaço para eventos menores – e até mesmo mais interessantes para mim – como é o caso da LudoNarracon, voltadas para jogos focados em narrativa e adventures. O evento organizado pela Fellow Traveller começa em 23 de abril às 14h (Horário de Brasília) e vai até 26 de abril.

A edição deste ano conta com 26 jogos ainda em desenvolvimento, que vão de “Space for the Unbound”, o sci-fi “Out There: Oecans of time” e o carismático “Minute of Islands” que já foi citado aqui no site.

Além dos tradicionais painéis, a LudoNarracon terá exibições menores com conversas entre desenvolvedores que incluem Laura Michet de Pathologic 2, um papo sobre se tornar um “designer de narrativas” com Karrie Shirou de Per Aspera, e temas sobre personagens trans e não binários com Rowan Williams.

Quem se interessar em apoiar o evento poderá comprar um pacote de apoiador no Steam a partir de 23 de abril que inclui o jogo Cyrano além de papeis de parede e trilha sonora.

A lista completa da LudoNarraCon — um tanto quanto recheada de jogos e painéis interessantes você encontra abaixo. Mais detalhes estão disponíveis no site oficial

Jogos em desenvolvimento:

  • A Space for the Unbound – Mojiken / Toge Productions
  • Ambition: A Minuet in Power – Joy Manufacturing Co. / Iceberg Interactive
  • Beacon Pines – Hiding Spot
  • Button City – Subliminal
  • Chicory: A Colorful Tale – Greg Lovanov / Finji
  • Do Not Buy This Game – Kingblade Games
  • Game Director Story – Double Blit Games Inc.
  • I Was a Teenage Exocolonist – Northway Games / Finji
  • Kraken Academy – Happy Broccoli Games / Fellow Traveller
  • Lake – Gamious / Whitehorn Games, Gamious
  • Love Shore – Perfect Garbage
  • Mind Scanners – The Outer Zone / Brave At Night
  • Minute of Islands – Studio Fizbin / Mixtvision
  • Murder Mystery Machine – Blazing Griffin / Microids
  • No Longer Home – Humble Grove / Fellow Traveller
  • Out There: Oceans of Time – Mi-Clos Studio, Goblinz Studio / Modern Wolf, Fractale
  • She Dreams Elsewhere – Studio Zevere
  • Song of Farca – Wooden Monkeys / Alawar Premium
  • Svoboda 1954 – Charles Games
  • Teacup – Smarto Club / Whitethorn Digital
  • The Invisible Hand – Power Struggle Games / Fellow Traveller
  • The longest Road on Earth – Brainwash Gang, TLR Games / Raw Fury
  • TUNIC – Andrew Shouldice / Finji
  • Unpacking – Witch Beam
  • Venice 2089 – Safe Place Studio
  • Wayward Strand – Ghost Pattern

Jogos já lançados:

  • Adios – Mischief
  • Cozy Grove – Spry Fox LLC
  • Disco Elysium – ZA/UM
  • Forgotten Fields – Frostwood Interactive / Dino Digital
  • Genesis Noir – Feral Cat Den / Fellow Traveller
  • Haven – The Game Bakers
  • In Other Waters – Jump Over the Age / Fellow Traveller
  • Later Daters – Bloom Digital Media
  • Not For Broadcast  – NotGames / tinyBuild
  • NUTS – Joon, Pol, Muutsch, Char & Torfi / Noodlecake
  • Paradise Killer – Kaizen Game Works / Fellow Traveller
  • Pendragon – inkle Ltd
  • Spiritfarer – Thunder Lotus Games
  • Suzerain – Torpor Games / Fellow Traveller
  • The Darkside Detective: A Fumble in the Dark – Spooky Doorway / Akupara Games
  • Umurangi Generation – ORIGAME DIGITAL / ORIGAME DIGITAL, PLAYISM
  • What Comes After – fahmitsu, Rolling Glory Jam / Rolling Glory Jam

Fireside Chats LudoNarraCon 2021
Conversas com desenvolvedores e outros membros da indústria de jogos

  • Colin Campbell (Journalist, Polygon, How Games Are Changing the World) & Ziba Scott (Developer, Kind Words)
  • Greg Kasavin (Writer, Hades) & Brooke Maggs (Narrative Designer, Control)
  • Laura Michet (Writer, Pathologic 2) & Davionne Gooden (Developer, She Dreams Elsewhere)
  • Mohammad Fahmi (Writer, Coffee Talk) & Kim Belair (Narrative Designer, Goodbye Volcano High)
  • Sam Barlow (Writer, Telling Lies) & Kelsey Beachum (Narrative Designer, Outer Worlds)
  • Bite Sized Talks LudoNarraCon 2021
    Eventos de menor porte focados em um único tema
  • When In Doubt, Get Weirder
    Charlene Putney
  • Revolution: 40 Years of Captivating Stories
    Charles Cecil
  • Solving Impossible Design Problems with Story
    Greg Lobanov
  • A New Era for Interactive Live Action Stories
    Jack Attridge
  • How to Go From “Aspiring” to “Narrative Designer”
    Karrie Shirou
  • Creative Reactive Art
    Naphtali Faulkner
  • Writing Their Story: Writing Trans and Non-Binary Characters
    Rowan Williams
  • Painéis LudoNarraCon 2021
  • Diverse Cyberpunk Stories: Humanizing Identities and Finding Alternative Universes
    Tanya Kan, Son M., Christopher Ortiz, Naphtali Faulkner
  • Pacing and Storytelling with Constant Death
    Tanya X. Short, Tyler Sigman, Tarn Adams, Adam Saltsman
  • The Stories We Share: Crafting Game Narratives for Change
    Jenny Windom, Cara Hillstock, Picogram, Tanya Kan
  • Exploring Narrative Projection: Blaseball VS. Where Cards Fall
    Sam Rosenthal, Joel Clark, Stephen Bell
  • Narrative Systems: From Pen and Paper to Video games
    Gareth Damian Martin, Inari Bourguenolle, Bertine van Hövell
  • Stories are Structures, Videogames are Places
    Claris Cyarron, Zoyander Street, Nathalie Lawhead, Jord Farrell
  • Telling Dark Stories with Games
    Richard Rouse III, Emily Short, Thomas Grip
  • Totally 90s: A Decade We May or May Not Have Experienced
    Dave Proctor, Saffron Aurora, Yash Kulkarni, Corina Diaz
  • Good Stories Must Die
    George Ziets, Annie VanderMeer, Märten Rattasepp, Ata Sergey Nowak
  • Creating and Breaking the Immersion in Localization
    Vladimir Konoplitsky, Ramón Méndez, Eric Holweck

LudoNarracon 2021 ocorre de 23 a 26 de abril, veja os jogos confirmados

About The Author
- Ex-colaborador da EGW e redator para o BABOO. Tento constantemente entender sistemas e relacioná-los às emoções e reações que sentimos nos jogos.