Há dias em que eu detesto a mudança para eventos digitais. Todavia, sem essa mudança não teríamos espaço para eventos menores – e até mesmo mais interessantes para mim – como é o caso da LudoNarracon, voltadas para jogos focados em narrativa e adventures. O evento organizado pela Fellow Traveller começa em 23 de abril às 14h (Horário de Brasília) e vai até 26 de abril.
A edição deste ano conta com 26 jogos ainda em desenvolvimento, que vão de “Space for the Unbound”, o sci-fi “Out There: Oecans of time” e o carismático “Minute of Islands” que já foi citado aqui no site.
Além dos tradicionais painéis, a LudoNarracon terá exibições menores com conversas entre desenvolvedores que incluem Laura Michet de Pathologic 2, um papo sobre se tornar um “designer de narrativas” com Karrie Shirou de Per Aspera, e temas sobre personagens trans e não binários com Rowan Williams.
Quem se interessar em apoiar o evento poderá comprar um pacote de apoiador no Steam a partir de 23 de abril que inclui o jogo Cyrano além de papeis de parede e trilha sonora.
A lista completa da LudoNarraCon — um tanto quanto recheada de jogos e painéis interessantes você encontra abaixo. Mais detalhes estão disponíveis no site oficial
Jogos em desenvolvimento:
- A Space for the Unbound – Mojiken / Toge Productions
- Ambition: A Minuet in Power – Joy Manufacturing Co. / Iceberg Interactive
- Beacon Pines – Hiding Spot
- Button City – Subliminal
- Chicory: A Colorful Tale – Greg Lovanov / Finji
- Do Not Buy This Game – Kingblade Games
- Game Director Story – Double Blit Games Inc.
- I Was a Teenage Exocolonist – Northway Games / Finji
- Kraken Academy – Happy Broccoli Games / Fellow Traveller
- Lake – Gamious / Whitehorn Games, Gamious
- Love Shore – Perfect Garbage
- Mind Scanners – The Outer Zone / Brave At Night
- Minute of Islands – Studio Fizbin / Mixtvision
- Murder Mystery Machine – Blazing Griffin / Microids
- No Longer Home – Humble Grove / Fellow Traveller
- Out There: Oceans of Time – Mi-Clos Studio, Goblinz Studio / Modern Wolf, Fractale
- She Dreams Elsewhere – Studio Zevere
- Song of Farca – Wooden Monkeys / Alawar Premium
- Svoboda 1954 – Charles Games
- Teacup – Smarto Club / Whitethorn Digital
- The Invisible Hand – Power Struggle Games / Fellow Traveller
- The longest Road on Earth – Brainwash Gang, TLR Games / Raw Fury
- TUNIC – Andrew Shouldice / Finji
- Unpacking – Witch Beam
- Venice 2089 – Safe Place Studio
- Wayward Strand – Ghost Pattern
Jogos já lançados:
- Adios – Mischief
- Cozy Grove – Spry Fox LLC
- Disco Elysium – ZA/UM
- Forgotten Fields – Frostwood Interactive / Dino Digital
- Genesis Noir – Feral Cat Den / Fellow Traveller
- Haven – The Game Bakers
- In Other Waters – Jump Over the Age / Fellow Traveller
- Later Daters – Bloom Digital Media
- Not For Broadcast – NotGames / tinyBuild
- NUTS – Joon, Pol, Muutsch, Char & Torfi / Noodlecake
- Paradise Killer – Kaizen Game Works / Fellow Traveller
- Pendragon – inkle Ltd
- Spiritfarer – Thunder Lotus Games
- Suzerain – Torpor Games / Fellow Traveller
- The Darkside Detective: A Fumble in the Dark – Spooky Doorway / Akupara Games
- Umurangi Generation – ORIGAME DIGITAL / ORIGAME DIGITAL, PLAYISM
- What Comes After – fahmitsu, Rolling Glory Jam / Rolling Glory Jam
Fireside Chats LudoNarraCon 2021
Conversas com desenvolvedores e outros membros da indústria de jogos
- Colin Campbell (Journalist, Polygon, How Games Are Changing the World) & Ziba Scott (Developer, Kind Words)
- Greg Kasavin (Writer, Hades) & Brooke Maggs (Narrative Designer, Control)
- Laura Michet (Writer, Pathologic 2) & Davionne Gooden (Developer, She Dreams Elsewhere)
- Mohammad Fahmi (Writer, Coffee Talk) & Kim Belair (Narrative Designer, Goodbye Volcano High)
- Sam Barlow (Writer, Telling Lies) & Kelsey Beachum (Narrative Designer, Outer Worlds)
- Bite Sized Talks LudoNarraCon 2021
Eventos de menor porte focados em um único tema - When In Doubt, Get Weirder
Charlene Putney - Revolution: 40 Years of Captivating Stories
Charles Cecil - Solving Impossible Design Problems with Story
Greg Lobanov - A New Era for Interactive Live Action Stories
Jack Attridge - How to Go From “Aspiring” to “Narrative Designer”
Karrie Shirou - Creative Reactive Art
Naphtali Faulkner - Writing Their Story: Writing Trans and Non-Binary Characters
Rowan Williams
- Painéis LudoNarraCon 2021
- Diverse Cyberpunk Stories: Humanizing Identities and Finding Alternative Universes
Tanya Kan, Son M., Christopher Ortiz, Naphtali Faulkner - Pacing and Storytelling with Constant Death
Tanya X. Short, Tyler Sigman, Tarn Adams, Adam Saltsman - The Stories We Share: Crafting Game Narratives for Change
Jenny Windom, Cara Hillstock, Picogram, Tanya Kan - Exploring Narrative Projection: Blaseball VS. Where Cards Fall
Sam Rosenthal, Joel Clark, Stephen Bell - Narrative Systems: From Pen and Paper to Video games
Gareth Damian Martin, Inari Bourguenolle, Bertine van Hövell - Stories are Structures, Videogames are Places
Claris Cyarron, Zoyander Street, Nathalie Lawhead, Jord Farrell - Telling Dark Stories with Games
Richard Rouse III, Emily Short, Thomas Grip - Totally 90s: A Decade We May or May Not Have Experienced
Dave Proctor, Saffron Aurora, Yash Kulkarni, Corina Diaz - Good Stories Must Die
George Ziets, Annie VanderMeer, Märten Rattasepp, Ata Sergey Nowak - Creating and Breaking the Immersion in Localization
Vladimir Konoplitsky, Ramón Méndez, Eric Holweck